![]() I’ll keep you updated because it’s always best when workarounds are actually killed off when the problem is solved. Its not skidded or leaked, cracked hub, it was created by me and I collected scripts from others pro scripters, inf yield, etc. ![]() I think for now, you could probably continue using the workaround mentioned above. - This time I let you read and edit the script, because open source. It’ll save your server some processing power too since it won’t bother requesting the player’s appearance and building them a Your situation is a little more tough. If you can get your game working well with an empty StarterCharacter, I totally recommend that. I am working on a revamp of this whole pipeline so you can do this without issue, but it’s nontrivial and somewhat risky. From the client’s perspective, Character = nil, then it receives an update saying “Character = nil” and it ignores it because it’s the same value. This happens on the client in FilteringEnabled, so there is a good chance that the client never sees Character change because the networking code collapses property changes into the most recent change if they happen in quick succession. For some reason, our engine only copies StarterGui->PlayerGui when the Character property is changed. ![]()
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